Full Spectrum Warrior

"The object of war is not to die for your country, but to make some other bastard die for his"

- George Patton (quoted on the Full Spectrum Warrior website)

 

One of the top selling games of 2004, Full Spectrum Warrior is the first console-based game released by the Institute for Creative Technologies. A joint venture between ICT, the US Army, THQ, and Pandemic studios, the game has been adapted from a training simulation developed by the ICT for the U.S. Army called Full Spectrum Command to train light Infantry troops in urban combat situations. If you get to the highest level in the XBox version of the game, you unlock the army training version. "Full Spectrum Warrior delivers a level of realism and accuracy that has never been seen in a military-based game. "

Originally slated to be set in an Eastern European urban combat environment, the game's setting was moved to the fictitious Middle Eastern country of Zekistan. The de facto leader of Zekistan is Al-Afad, who runs a totalitarian regime that is carrying out genocide against ethnic Zeks and providing shelter for fleeing Iraqi, Al Qaeda and Taliban forces. To stop the genocide and terrorist threat, NATO approves an invasion of the country.

"The U.S. Army is the most powerful ground force in the entire world. Today's Army is constantly refining its strategies for fighting in large urban environments. An invading army that needs to conduct operations in a hostile city must have a good grasp of MOUT (Military Operations in Urban Terrain) strategies." You are a Squad Leader of two infantry teams, the Alpha and Bravo fire teams, of the United States Army.

Full Spectrum Warrior was developed with close support from the Army Infantry School at Fort Benning to ensure content fidelity. Motion capture production of actual soldiers is used for computer character animations.

 

"Full Spectrum Warrior has raised the popular military gaming genre to a new level of reality and entertainment," said Brian Farrell, president and CEO, THQ. "We are thrilled to have expanded our product portfolio with an original game franchise boasting Full Spectrum Warrior's critical and commercial achievements."

"War-based games are doing particularly well, and I'm sure that some of it can be attributed to the current world climate," says Wil Stahl, design director of the newest entry, Full Spectrum Warrior. "People have a natural curiosity about what it's like to be a soldier."